![]() Indeed, Taito's gone as far as removing some of the very few things that make Arkanoid distinct (in this case, enemies and bosses) and instead put together a bare-bones Breakout title that looks and sounds like the games you'd play on a disreputable ad-ware infested web-portal - which means this release, without the paddle, is hardly worth looking at. And just to add insult, it isn't even attached to the paddle any more. Taito must have thought the paddle was compensation enough for however many yen it wanted, too, because the game attached to it isn't competent in any way whatsoever. ![]() In fact, I'm so sure of that, I can only imagine people buying this to get hold of the paddle controller that came with the Japanese version. And yes, this is how horrible this game looks. This is not only a reference to Space Invaders, but to the original Arkanoid, too. Unless you're so thrilled by WiiWare that you downloaded Block Breaker Deluxe (given a surprisingly positive review by our very own Dan Whitehead). I'm pretty sure, for example, that the only people who still bother to play any form of Breakout are people stuck on public transport with nothing to entertain them but a Blackberry (which comes with a version installed as standard). That's not to say that the things that Arkanoid added aren't appreciable - moving enemies, power-ups and even bosses were all added to the original design to spice up what was otherwise a clone - but the series hasn't stuck in our minds the way Space Invaders has. The original Arkanoid was (and far more blatantly than Space Invaders) inspired by the original Breakout, only in this case the difference was - to put it charitably - "subtle".
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